Although we have done a lot with motion, all we’ve really done is to make a static object move around the screen. Now it’s time to make our characters move in a more life-like way, by using Inverse Kinematics & the Bone Tool. Watch the new tutorials in the Robson213Files folder, and practice these techniques with a new character or one from your previous animations. Use these techniques to make that character move in a more life-like way, and drop that off as lastnamefirstinitial_ex6.
Inverse Kinematics/Bone Tool
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